Author Archives: JD

Mega Man Fan Film Review

There is a Mega Man fan film. And it’s not horrible.

MegaMan (which should be two words, just to nitpick) is a non-profit fan film written and directed by Eddie Lebron, based on the first eponymous game featuring the super fighting robot, Mega Man. Staying fairly faithful to the American localized plot of the game, the movie also mixes in some drama of Rock/Mega Man wondering about his purpose, his estranged brother Blues/Protoman, and Mega Man and Roll being the surrogate children that Dr. Light never had.

It’s hard to tell if the robotic acting from Jun Naito and Jeanie Tse as Mega Man and Roll is intentional, but it works. Dave Maulbeck’s Wily is textbook mad scientist, cartoonish and over the top, and I love it. Edward X. Young as Dr. Light is a fountain of exposition and it gets tiresome, but this might be an intentional nod to the games where that’s his role. Still, he gets in some genuine moments with the robots that are enjoyabale. The special effects are nearly on par with the finest SciFi Channel Original Movie, which is a compliment for a low budget fan film. I was impressed by the design of the three all CGI Robot Masters, but I’ll admit that my expectations were low. The robotic armor for Mega, Proto, and the other Robot Masters would be distracting in a big budget film, but they’re forgivable in a fan production like this.

This movie is watchable, which is more than I can say for most studio produced video game adaptations. My biggest problem with it was the name (seriously, Mega Man. Two words. It’s like making a Spider-Man and calling him “Spiderman.”) and the fight scenes.

But I’m impressed by the amount of effort that went into this. Again, for an independent fan film, Eddie Lebron did a great job. Check it out at and see for yourself at Blue Core Studios.

I can’t wait to see how his next work, based on one of my favorite intellectual properties, turns out. Apparently, Lebron has a thing for blue protagonists taking on mad roboticists.

—JD

Lives and Continues

What happened to lives and continues in video games? Nowadays, you die, who cares? Just pick it up from the last long hallway you walked through. How many times? Until you’re tired of playing. The checkpoint and unlimited continue system of modern games has spoiled this generation of gamers. They’ll never know the heart ache of staring the final boss in the face, defient and determined to win, with only one life and no continues, only to be bitch-slapped back to stage one. They’ll also never know the triumph of sneaking in that last attack and stealing victory just as the end is nigh.

These so-called hardcore gamers. How many people would’ve beat Halos of Warfare 3 on OMFGendary if your continues were limited.
And don’t get me started on regenerating health.
Do you know what we used to call these gameplay elements back in the day? Cheat codes. You needed a Game Genie and an 8 digit code to have that kind of peace of mind.

The worst part of it is that that fear is perminantly instilled in me. Even as a play these modern games, I cling to each “life” like it’s my last. Which leads to me cowering atop a gargoyle in Arkham City, while two-bit thugs mock me. All because I’m afraid that one lucky bullet from just one of those crooks will have me starting from scratch in Arkham Asylum.

Oh, it’s cruel? It’s unfair? You know what else is cruel and unfair? Life! It takes you out of the game? You know what takes me out of the game? Being immortal. Having zero consequences for my mistakes. I could be the worst player in the world, and admittedly I might be, but I’ll never see menu screen again until I’m forced to reset the game for the next Xbox Live update.

If you’re going to add checkpoints, why exclude them from the one genre that would benefit most from them: fighting games. What I wouldn’t give to see the “Checkpoint Reached” dialog pop up when I’ve gotten the final boss down to that last sliver of health. Just before he unleashes that SuperUltraMegaCombo with Cheese that rapes 80% of my life bar.

Binge Linking: OverClocked ReMix

Remember KaZaA? Yeah you do.

Back when Peer-To-Peer File Sharing was all the rage it was my primary source for video game music. And as I mentioned in a previous article, I’m a huge fan of Sonic the Hedgehog. So one fateful evening I went on a download binge and acquired as many megabytes of Sonic music as I could find. It was mostly stuff I’d heard before, but one new and unique gem stood out amongst the fodder: a song entitled Her Azure Eyes.

The melody was familiar, but this definitely wasn’t lifted directly from the score of Sonic the Hedgehog 3. And it was a far cry from the typical techno and hip-hop remixes I was used to finding online. This song was clever and talented. It was fresh and fascinating. It was sexy. But where did it come from? It took the totality of my keen detective skills to uncover its origins.

Right Click > Properties. The album title was a URL: http://remix.overclocked.org/

The site had since been renamed http://ocremix.org, but the premise was still the same. OverClocked ReMix was a website where music composers can post their fan ReMixes of video game music. And as I mentioned before, these aren’t the typical ‘drop a bass and drum break beat behind a ripped video game melody’ remixes. These are professional grade arrangements, based off of music from video games, but reinterpreted into a new piece with a style and genre all its own.

It’s less like dipping a nutritious apple in viscous caramel, and more like turning it a delicious apple cobbler. It may require a lot more talent and patience, but the results are well worth it.

The range of OverClocked ReMix’s library is mind blowing, featuring songs drawn from a wide variety of games being converted into an assortment of genres, from electronica to hip hop to classical orchestra. Since their inception, they have evolved from only collecting individually submitted tracks to concentrated efforts to create full length albums.

And have I mentioned they provide all this music do this all for free!? I can’t say enough about how much I love these songs. Warm and familiar, yet new and exciting. It’s something you need to hear for yourself, so here are a few tracks from my favorite albums to binge on. Enjoy!

The well known music of Street Fighter II Turbo, creatively reworked in this album: Blood on the Asphalt.

The quality of that album was so impressive that Capcom contacted OCRemix to compose the official soundtrack to the Super Street Fighter 2 Turbo HD Remix game they released for Xbox Live Arcade.

The soundtrack of a classic RPG, as performed by a classical orchestra in Chrono Trigger: Chrono Symphonic

Here’s a high speed thrillogy of albums inspired by the Sonic games from the Sega Genesis era.
Sonic the Hedgehog: The Sound of SpeedStH2: Hedgehog HeavenS3&K: Project Chaos

Another favorites games series from the 16-bit era, two albums based off of the Donkey Kong Country games.
Donkey Kong Country: Kong in ConcertDonkey Kong Country 2: Serious Monkey Business

And lastly, but certaintly not least, OCReMix’s latest and most legendary release: 25YEARLEGEND

Not everyone’s taste in music in the same, but every album has the same range and depth as the site itself. If you love video game music, you’ll love this site. And at the low low price of absolutely nothing, you can afford to give it a shot.

Cheers,
—JD

Subjects Subject To Change S01E01

This is the first episode of Subjects Subject To Change, where @HIGHlyCRITICal and @DrunkKnurd review, judge, muse, mock, skewer, and wax intellectual about various pop culture subjects.

In this episode we discuss the Paranormal Activity trilogy, the Walking Dead franchise, and when to play the dead grandmother card.

[mp3j track=”http://shotglassescomic.com/podcasts/Ep1.mp3″]
Download Ghosts, Zombies, and the Dead Family Card

Update: 11-11-11

Evening, Knurds.

I hope everyone is enjoying their Friday night.

First off, I’d like to apologize for the infrequency of new Shot Glasses comics. The KAD, our artist, has a new day job and unfortunately has less time to work on the comic. As you’ve seen, he has a high standard of quality for the art in our comic and until his schedule becomes less chaotic, it’s going to take a little longer to deliver comics that meet that standard. Again, apologies.

In the interim, I’m trying to bring you guys new articles every week. In addition to the Binge Linking and occasional Ramblings, I’ll also be keeping everyone updated on my hunt for the best Nerd Bar in New York City, beginning with Barcade in Brooklyn. This hunt is going to involve a of research, a lot of traveling around the city, and a lot of drinking, but we’re prepared to make that sacrifice for you. We’ve also been recording some hilarious podcast material, so keep an ear out for that as well. And if anyone has any suggestions for segments or articles that you’d like to see, send us an email.

Please check back Monday for a brand new article comic.

Cheers,
JD

Binge Linking: Grand Theft Auto V Trailer and Machinima


November 2nd 2011 was a very important day. It was the first palindromic date in recent history (11-02-2011), the next one won’t be until February 2nd, 2020 (02-02-2020). It was this humble writer’s birthday, shared with fellow iconic celebrities such as Steve Ditko, Jim Cummings, and Pat Buchanan. And it was the debut of the Grand Theft Auto V trailer.

And it looks like Rockstar has done it again.

Admittedly, the trailer doesn’t give us much aside from the location, but that alone is enough to get me salivating. Los Santos, the City of Saints. A brand new expansive city to run around and cause mayhem in. And I’m confident that the other mainstays of the Grand Theft Auto series will be present, stories and characters and hedonistic criminal fun. I’m tingly with anticipation. Or that might be the hangover from my birthday celebration I’m feeling. Hard to say.
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Binge Linking: Cosplay

Trick or Treat, Knurds.

In the spirit of the holiday, this edition of Binge Linking is a collection of some of the best cosplay I’ve seen in recent months. Cheers!

  • Batman costumes have come a long way since the child suffocating plastic mask with the rubber band in the back.
  • The live-action reboot of Fern Gully looks good. Tim Curry and Robin Williams are rumored to reprise their iconic roles. No word yet if Samuel L. Jackson will make an after-the-credits cameo.
  • Finally, Legend of Zelda: Twlight Princess in HD. Thanks for nothing, Nintendo.
  • Behold, the glory of the true Doctor Doom. I don’t know who that jerk in the Fantastic Four movies was. Probably a Doombot.
  • It’s hard to Miss a Marvelous costume like this. Get it?
  • This 8-Bit Samus cosplay is made of win. And, uh, cardboard.
  • What’s Wolverine’s favorite desert? A Banana Snikt!

And here’s a pair of galleries of NYCC cosplayers, taken by professional photographers.

Thanks to Fashionably Geek, SoGeekChic, and ComicAlliance for a lot of these links.

Happy Halloween,
JD

Mixed Review: One on One Story, Super Smash Land, and Cave Story

Evening, Knurds.

Times are hard and unless you’re the upper 1% of the population that’s screwing over the rest of us, it’s getting harder to find the free cash to spend on a quality video game.

Well, fear not my financially challenged friends. In this Mixed Review, I’m covering three PC games that are 100% free. Legally!

One and One Story is a flash game designed by Mattia “MaTX” Traverso, with art by Gabriele Bonis. Short and sweet, the object of the game is to reunite two lovers by navigating both characters through platforming puzzles. Challenge is added by quirks to the gameplay, introduced elegantly through the narrative of the story of the two lovers. A method that vaguely reminds me of Braid, but that’s where the comparison ends. Despite the dark visual design, the story is refreshingly romantic without being tragic or angsty. If you don’t “Awww” at least once while playing this, contact your physician, because you may not have a heart.

The gameplay is basic puzzle platforming, moving boxes and jumping over pits of spikes, but quirks to the gameplay like having to keep your partner from killing themselves as they mirror your every move, make traversing the stages more complicated. Switching control back and forth between the two characters to solve puzzles also adds another layer of challenge.

Short and sweet, this game is definitely worth playing. And the bonus stages can be played by two players simultaneously, so grab that special someone and cuddle up by the keyboard for some co-op fun. Cheaper than a date movie and a lot more fun.

Super Smash Land by Dan Fornance is described as a demake of Nintendo’s popular mascot fighter, Super Smash Brothers. Super Smash Land uses the simplified control scheme and familiar green and black 8-bit graphics of the original Nintendo Game boy, but offers plenty of new content, including stages never before seen in the Smash series and a surprise Newcomer that people have wanted to see for a long time. (I’ll give you a hint. He’s blue and he fights an evil doctor with an outrageous mustache. But not Sonic.) I’m impressed by all the little familiar touches and attention to details in this game, especially in the stage design, that make this feel like a true Smash Bros. game. The game does lack some features of the true Smash, but who uses the shield button anyway?

The simplified controls are difficult at first, but once you get used to only having one attack button you can start slapping Kirby and Pikachu around like redheaded step children. In true Smash tradition, there is a simple player Campaign that culminates in a fight with Master Hand, and there are other extra modes with challenges to clearing the levels. Beating the game won’t take long, but completing everything is a bit of an endeavor. An online versus mode would really be the cherry on top, but none is to be found. Yet. For a free game coded by one programmer, the end result is incredible.

Super Smash Land is a loving tribute to old school games and the Smash series we know and love. The simplified controls are a little frustrating, but that’s actually part of the nostalgic charm of the game. All the fun of Gameboy and Smash Bros., without worry about replacing batteries. Win.

Last, but certainly not least, is Cave Story. I know, I’m late to the party on this one, but I’m glad I finally sat down and dug into this delicious indie treat. Designed and developed entirely by one programmer, Daisuke Amaya, over five years, Cave Story is a platform-adventure game in the vein of Metroid and Castlevania. After awakening in a cave with no idea of how you got there, you begin explore this strange subterranean world and try to stop the Doctor’s evil plot for the cave’s inhabitants. The art style of the game is simple and old school, but the story has a weight to it that betrays the light hearted graphics.

Much like Metroid, the gameplay is about exploration. As you advance you uncover power-ups that increase your health, strengthen your weapons, and grant you new abilities, which help you advance even further. Through the course of the game you will amass a varied arsenal of weapons, each of which can be upgraded by XP dropped from slain baddies. This XP can also be lost when you take damage. Don’t be surprised if you’re in the heat of battle and find yourself more worried about your favorite weapon being downgraded than you are about your hit points getting low. The boss battles are challenging and insanely fun. I haven’t screamed at the screen like a maniac while unloading a clip full of ammunition into a giant monster since I was a child. Controls are tight and I was grateful for the gamepad support.

Cave Story is a classic and I’m thrilled to see it getting increased recognition now that it’s available on Nintendo Wii and DSi. I will be buying the updated 3DS version when it comes out, if not just to support the developer for giving us such a tremendous game for free. The WiiWare version comes with some nice extras like a Boss Rush mode, but the PC version is free, so you’ve got options. But whatever you decide, get it and play it. Now.

Cheers,
JD

Conflict of Interests

I’ve been a comic book fan for over 21 years, yet I’ve have never been face to face with the famous Stan ‘The Man’ Lee. Certainly I’ve heard stories of fans meeting him, I’ve seen interviews and cameos and pictures, but I’ve never laid eyes on the man himself, which naturally leads me to wonder whether or not he actually exists.

Think about it. Stan Lee is universally regarded as a comic book legend and the existence of most legends, such as Odysseus, Big Foot, Atlantis, or Missingno, is debatable at best. Videos, interviews, etc., can all be easily forged with the aid of CGI. Is it a stretch to assume that if the same computers that created the fight scene between The Hulk and The Abomination in the middle of Harlem could drop Stan Lee anywhere they want in the middle of a Marvel movie?

And there are other hints. For instance, the No-Prize, an award that doesn’t exist, created by Stan Lee. Who better to award an imaginary prize than an imaginary person? And why would he refer to his fans as True Believers? Well, how can you be a fan of someone who isn’t real unless you Truly Believe? How indeed.

And certainly people have stories of meeting Stan Lee, but who’s to know if they met who they thought they met? Is anyone really who they say they are? And how would one know if they met “The Man” or just “A Man?”

With all that being said, I really hope I meet him at NYCC next year!

—JD