Category Archives: Blog

Peace Conference

Our deepest apologies for the lack of a new comic this week. Team Shot Glasses was selected to attend the World Peace Conference in Switzerland. And even though it means leaving all our friends and family behind, we know it’s for the greater good. Hopefully we’ll be back soon. A Peace Conference shouldn’t last too long, right?

Actually, we’re just taking a short break to catch up on some outstanding work. We’ll be returning soon with a ton of brand new comics.

Until then, may the power protect you.

-JD

Comic Con Carne

Anyone excited about the Comic Conventions coming up in October?

Team Shot Glasses apologizes for not having a brand new comic this Monday. We’ve been exceptionally busy working on some exclusive material to hand out at Big Apple Comic Con and New York Comic Con. We will be attending both conventions as fans and handing out some free Shot Glasses swag. After the convention, expect to find us at Dave and Buster’s, conducting further “research” for the comic.

Speaking of which, we have some big things coming up soon for the comic, starting next Monday.

In the meanwhile, here are two random (but amazing) links:

The first is an interactive YouTube video featuring The Dark Knight’s Batman and Joker in a breakdancing battle. Enjoy.

The second is so beautiful that it must been seen to be believed. Check it out here.
Even if it means gutting one of my precious VMUs, after the Comic Conventions are over I need one of those.

-JD

Henshin-a-gogo, baby!

As you’ve probably noticed by now, there have been a few changes to the site.

For now, we are just playing around with some new layouts and themes, trying things out. We aren’t sure what will stick and what won’t. If you have any comments on the new look, what works and what doesn’t, feel free to leave them below.

Comments are always appreciated.

-JD

Happy 11th Birthday Sega Dreamcast

Happy 11th Birthday to the Sega Dreamcast!

I have so many great memories of this system. From a rampaging Orca destroying the wooden docks just behind Sonic the Hedgehog as he races to safety at top speed, to Ryo Hazuki beating the tar out of 70 Mad Angels goons in a warehouse to rescue Nozomi, this system and the titles that came out for it were filled with amazing gaming moments.

Remember scrambling for Power Stones so you could transform into a Super Saiyan Expy and launch an enormous golden energy ball at your opponents, level-grinding online with your friends so you can afford new weapons for your Newman Ranger, weaving wildly through traffic so you could get that annoying customer out of the backseat of your Crazy Taxi, or Mareg sacrificing himself so that the rest of your party could escape the Moon of Valmar?

Remember your Bleem! boot disk?

Yeah, me neither.

Dreamcast is without a doubt my favorite system. It’s controller was the first to introduce the dual-trigger setup. The browser and online capabilities were impressive, considering it was the first to offer them. I loved getting Holiday themed DLC for Sonic Adventure. And the VMU was an amazing idea, one that I’m still waiting for other systems to implement.

The relationship between the PS3 and PSP is coming close to it. The PokéWalker from SoulSilver and HeartGold has the right idea, but considering that the DS is also portable system, it left me wondering if it was really necessary.

But I digress. The Dreamcast was phenomenal, especially considering the train wreck of a system it had to follow. I was disappointed when Sega decided to stop making systems. The hardware was solid, the software was beautiful.

A Dreamcast 2 (or even a Dreamcast Slim) and a decent marketing campaign (seriously, did you ever see a commercial for Skies of Arcadia?) would’ve made Sega a major competitor in the console market again.

And despite being 11 years old, apparently people are still developing games for it. Suddenly, I really feel like dusting mine off and playing it this weekend. I’ve still got my VMU, but I might need to borrow a controller from Kassim.

-JD

Transformation Sequence

When I mentioned last Friday that there were going to be big changes to the site, starting Monday, perhaps I should’ve mentioned that these big changes will be very, very gradual.

We’ve got new information on the About page and a brand new Cast page for the comic. Also, some tweaks have been made to the style of the site.

Questions? Suggestions? Hit the Contact link in the menu bar or Comment down below.

-JD

The Legend of Zelda: Skyward Sword

Just watched the trailer for the new Legend of Zelda game for Wii. Mixed feelings.

Don’t get me wrong, I am always happy to see a new Zelda game. My mixed feelings stem from the beginning bit of the trailer where they run through the last four gimmicks/innovations for console Zelda games. It makes me wonder what message are they trying to send. Aside from a control scheme deeply rooted in motion controls, I didn’t notice any new “game changer.” When I heard the title “Skyward Sword” I half expected some magical steam punk airplane. Or perhaps a Pegasus. But I got nothing.

So.. did the beginning mean that are they leaving the game changing gimmick behind? Or are they saving its reveal for later? They’ve never been coy about them before. Why start now? Or was that beginning part meant to symbolize the evolution of the gimmick? Instead of changing the way you play with in-game transformations or new modes of transportation, Nintendo is changing how you play by.. changing how you play with the motion controls.

Of course, it’s possible I’m looking way too much into this. For those who haven’t seen it, they can find it here or here for the longer version.

-Jnonymous