Category Archives: Blog

Mixed Review: One on One Story, Super Smash Land, and Cave Story

Evening, Knurds.

Times are hard and unless you’re the upper 1% of the population that’s screwing over the rest of us, it’s getting harder to find the free cash to spend on a quality video game.

Well, fear not my financially challenged friends. In this Mixed Review, I’m covering three PC games that are 100% free. Legally!

One and One Story is a flash game designed by Mattia “MaTX” Traverso, with art by Gabriele Bonis. Short and sweet, the object of the game is to reunite two lovers by navigating both characters through platforming puzzles. Challenge is added by quirks to the gameplay, introduced elegantly through the narrative of the story of the two lovers. A method that vaguely reminds me of Braid, but that’s where the comparison ends. Despite the dark visual design, the story is refreshingly romantic without being tragic or angsty. If you don’t “Awww” at least once while playing this, contact your physician, because you may not have a heart.

The gameplay is basic puzzle platforming, moving boxes and jumping over pits of spikes, but quirks to the gameplay like having to keep your partner from killing themselves as they mirror your every move, make traversing the stages more complicated. Switching control back and forth between the two characters to solve puzzles also adds another layer of challenge.

Short and sweet, this game is definitely worth playing. And the bonus stages can be played by two players simultaneously, so grab that special someone and cuddle up by the keyboard for some co-op fun. Cheaper than a date movie and a lot more fun.

Super Smash Land by Dan Fornance is described as a demake of Nintendo’s popular mascot fighter, Super Smash Brothers. Super Smash Land uses the simplified control scheme and familiar green and black 8-bit graphics of the original Nintendo Game boy, but offers plenty of new content, including stages never before seen in the Smash series and a surprise Newcomer that people have wanted to see for a long time. (I’ll give you a hint. He’s blue and he fights an evil doctor with an outrageous mustache. But not Sonic.) I’m impressed by all the little familiar touches and attention to details in this game, especially in the stage design, that make this feel like a true Smash Bros. game. The game does lack some features of the true Smash, but who uses the shield button anyway?

The simplified controls are difficult at first, but once you get used to only having one attack button you can start slapping Kirby and Pikachu around like redheaded step children. In true Smash tradition, there is a simple player Campaign that culminates in a fight with Master Hand, and there are other extra modes with challenges to clearing the levels. Beating the game won’t take long, but completing everything is a bit of an endeavor. An online versus mode would really be the cherry on top, but none is to be found. Yet. For a free game coded by one programmer, the end result is incredible.

Super Smash Land is a loving tribute to old school games and the Smash series we know and love. The simplified controls are a little frustrating, but that’s actually part of the nostalgic charm of the game. All the fun of Gameboy and Smash Bros., without worry about replacing batteries. Win.

Last, but certainly not least, is Cave Story. I know, I’m late to the party on this one, but I’m glad I finally sat down and dug into this delicious indie treat. Designed and developed entirely by one programmer, Daisuke Amaya, over five years, Cave Story is a platform-adventure game in the vein of Metroid and Castlevania. After awakening in a cave with no idea of how you got there, you begin explore this strange subterranean world and try to stop the Doctor’s evil plot for the cave’s inhabitants. The art style of the game is simple and old school, but the story has a weight to it that betrays the light hearted graphics.

Much like Metroid, the gameplay is about exploration. As you advance you uncover power-ups that increase your health, strengthen your weapons, and grant you new abilities, which help you advance even further. Through the course of the game you will amass a varied arsenal of weapons, each of which can be upgraded by XP dropped from slain baddies. This XP can also be lost when you take damage. Don’t be surprised if you’re in the heat of battle and find yourself more worried about your favorite weapon being downgraded than you are about your hit points getting low. The boss battles are challenging and insanely fun. I haven’t screamed at the screen like a maniac while unloading a clip full of ammunition into a giant monster since I was a child. Controls are tight and I was grateful for the gamepad support.

Cave Story is a classic and I’m thrilled to see it getting increased recognition now that it’s available on Nintendo Wii and DSi. I will be buying the updated 3DS version when it comes out, if not just to support the developer for giving us such a tremendous game for free. The WiiWare version comes with some nice extras like a Boss Rush mode, but the PC version is free, so you’ve got options. But whatever you decide, get it and play it. Now.

Cheers,
JD

Interview with Norman Paul Edwards Jr. of Fighting in the Streets

We’ve all played a few classic Sega Genesis and SNES games in our time, right? Have you ever been moving along in the stage and suddenly you notice that you’ve been bobbing your head to the background music? Ever find that tune stuck in your head for hours after you’ve turned off the console?
Imagine a group of musicians that take that same song, infuse it with modern dance grooves, and perform it live for your enjoyment.

That is Fighting in the Streets.

Fighting in the Streets is the classic video game music and TV theme cover band that breathes new life into the nostalgic tunes you know and love. Take it from me, watching them perform life is incredible and if you live in the NYC area, you should check them out as soon as possible. Nothing like seeing a room full of people dancing to Sonic the Hedgehog music to make you swell with nerd pride.

The MC of Fighting in the Streets and recreational drum murderer, Norman Paul Edwards Jr., was kind enough to answer a few of my questions last time I saw him.
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Binge Linking: Free DCU Online, Walking Dead Season 2, and Qwikster

DCUO is free now, after costing early adopters $30 a month and all their account information.
http://ps3.ign.com/articles/119/1195161p1.html

I’d rather see a show where the ghost of Firefly comes back to seek bloody vengeance Fox.
http://www.beyondhollywood.com/the-spectre-tv-show-headed-to-fox/

Glad that comics are finally going digital, but I thought this app had something to do with funny cocktail recipes.
http://www.comicsalliance.com/2011/09/19/marvel-app-digital-trades-comixology/

I was hoping this would get canceled, but then continue on after it’s death. You know, like a vampire.
http://ifanboy.com/articles/new-walking-dead-season-2-promo/

Top Cow Pilot Season. Joke about milking.
http://www.newsarama.com/comics/pilot-season-2011-interview-110919.html

When I read this headline, I was expecting a link to buy landspeeders and lightsabers.
http://io9.com/5841768/could-star-wars-happen-today

Really? Not Quikflix, Mailflix, NotNetFlix?
http://techcrunch.com/2011/09/18/netflix-qwikster/

Thank You Mario!
http://www.dorkly.com/embed/23578/super-mario-30th-anniversary-medley

Finally!!
http://www.gamesetwatch.com/2011/09/super_smash_land_is_finally_here.php

Super Mario Bros. The Movie

Super Mario Bros. The Movie, or SMB:TM as I affectionately refer to it, is one of the first movies I ever saw in theaters as a child, so I will always see the movie through these rose tinted nostalgia goggles. As I’ve gotten older and more discerning when it comes to films, my opinion of it hasn’t changed and I continue to watch it at least once a year. It will always be one of my favorite movies. It’s almost unreal how much I enjoy watching SMB:TM.

With that being said, I pride myself on my ability to put personal inclination aside and be completely neutral and non-bias when watching and reviewing anything.

So without further ado, let me tell you about the greatest motherplumbing movie in the universe.
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My Reaction To The New Black Spider-Man


After the death of Peter Parker in Marvel Comic’s Ultimate line, a new hero has taken up the mantle of Spider-man to continue his wall crawling crusade on crime. Two weeks ago, Marvel leaked the identity of Parker’s web slinging successor: Miles Morales, a half-black/half-hispanic teen with similar spider powers and alliterative name. And the web’s reaction to this new biracial Spider-man has been mixed. No pun intended.

“SPIDER-MAN HAS ALWAYS BEEN WHITE!!” protesters on the Internet would cry out, their fists clenched in rage. “THIS CHANGES EVERYTHING! POLITICALLY CORRECT RACIST NONSENSE! SPIDEY IS RUINED FOREVER!”

Meanwhile, supporters of the new Spider-man are glad to see a kid that represents the diversity of the city he protects. Other supporters are proud to see a kid that represents THEM become the new Spider-man.

My reaction to my favorite superhero having a new secret identity that I can identify with?
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Letter to Capcom

Capcom Logo

You know what really grinds my gears?
YOU, Capcom. FUCK. YOU.

I’ve been a loyal fan ever since I picked up “Mega Man” on the Nintendo Entertainment System when I was only 6 years old. I became a paying customer later that same year, the first time I fed a quarter into a “Street Fighter II” arcade cabinet.

Year after year, I’ve continued to be loyal to you, spending my hard-earned dollars (as well as my mother’s) on “Ghouls ‘N Ghosts,” “Resident Evil,” “Onimusha,” and many titles in-between. In short, I loved you, Capcom. I’d do anything for you. Even the weird stuff. But lately it seems like all you do is come home at 3 in the morning, reeking of cheap beer, and then throw me on the bed and take what you want, leaving me laying on my stomach, sore and unsatisfied, while you steal cab fare from my wallet.
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Loaded Review: X-Men: First Class

After watching “X-Men: First Class,” I saw a TV spot for the movie where one critic called it the “best comic book movie ever.” Now, I don’t do drugs, but I would love some of whatever this guy was on, because it must’ve been some good shit. [Pass that, please. -JD]

“First Class” is easily one of the worst comic book movies in existence. Some reviewers are comparing it to “The Dark Knight” when they should be comparing it to “Batman & Robin.” What follows was supposed to be a review of “X-Men: First Class,” but as I write this I’m pretty sure it’ll just deteriorate into a list (and a long list, at that) of all the things that are wrong with this movie.

DISCLAIMER: Some mild spoilers may appear.

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Sonic’s 20th Anniversary

“Blue Streak! Speeds By! SONIC THE HEDGEHOG!
Too Fast! For the Naked Eye! SONIC THE HEDGEHOG!”

I love Sonic the Hedgehog. Seriously, don’t even get me started. The speed. The attitude. The music. The story, where applicable. All of it.

Following the Sonic the Hedgehog franchise has been a wild roller coaster ride with its share of highs and lows. The true blue hero hit the ground running at top speed in 1991, but he lost a lot of momentum as he tripped and stumbled through his transition to 3D. With the “success” of COLORS, he seems to be gaining back some steam and hopefully Sonic Generations, the project being released to celebrate their 20th Anniversary, provides him with another much needed boost.

As I brace for the arrival Sonic Generations, I remember all of my favorite moments with the hyperactive hedgehog. I could ramble about those, but a list that extensive could crash the server. So instead, I think I’ll ramble about a few of the times where the Sonic franchise failed to deliver as expected.

Sonic the Hedgehog 4: Episode 1

“Sonic is finally back!” It was impossible to find a review for Sonic the Hedgehog 4: Episode 1 that didn’t include those words in some shape or form. It wasn’t until I played it that I realized that everyone was being sarcastic. Play Sonic 3 & Knuckles and Sonic 4 back to back for five minutes each and it should be apparent that something vital is missing.

I thought that it would a smart move for Sega to go back-to-basics, but they probably should’ve reviewed their basic physics first. A Hedgehog in motion stays in motion, unless acted upon by an outside force. How viscous is the atmosphere on Mobius that Sonic loses all momentum the second he goes airborne? And what’s the coefficient of friction on that grass that it takes Sonic a half an hour to get up to top speed? And what was the blood alcohol level of the reviewers who enjoyed this game?

Perhaps I’m being too harsh. Immediately after turning off Sonic 4 I played Sonic 3 and Knuckles to recover, so in a roundabout way the game did deliver the nostalgic thrill it promised.

Sonic X

This anime debuted in Japan shortly after Sonic Adventure 2 just finished kicking ass on the Dreamcast. For those that forgot, SA2 was a game that featured Dr. Robotnik blowing a piece of the moon off as a warning shot to Earth. Also featured was Dr. Robotnik’s grandfather’s execution, where he sentenced the entire planet to death (by meteor!) as revenge for the military killing his granddaughter, Maria. So naturally when I heard that there would be a Sonic anime that included the cast from the Sonic Adventure games, I assumed it would have the same somewhat serious tone as the games. Finally, a worthy successor to Sonic SatAM. Right? Not quite.

Instead of the maturity and gravitas of the Adventure games, they focused instead of the ever expanding cast of ridiculously cute critters. They transported Sonic and Pals to the real world, where they met their equally saccharine supporting cast of humans. The anime itself loosely followed the plot of the newest games at times, but with lighter and softer shenanigans and a much wackier and more comically incompetent Dr. Robotnik, complete with idiot robot sidekicks. Not nearly on the same level as the Adventures of Sonic the Hedgehog Robotnik, but still…

Obviously aimed at a young audience, I couldn’t help but wonder if there was a way to split the difference and appeal to fans who grew up with the games and younger generations alike. I also wondered if Sega and Sonic Team owed Disney and Square Enix any money for using Sora from Kingdom Hearts in their anime.

Sonic Ice Cream Pops

Where do I even start? First of all, I read that the flavor was supposed to be blue raspberry and cherry, but I only ever tasted blue food coloring. His nose was blue, not black. His spines were always mutilated and deformed. The gumball eyes were never in the right place. Never. The flavor of the gumball eyes was the only thing they nailed, because nothing runs out faster.

Sonic’s Restaurant

Seriously, what is with this place!? I eat there every time I go down south, but I’ve yet to see a sign of the eponymous hedgehog. Not so much as a single blue quill. It’s like they don’t even know he exists!

They do have some delicious golden rings (called onion rings on the menu, oddly enough) and chili dogs, so at least that’s something. And service is fast, but nowhere near the speed of sound. The roller skates on the waitresses are a nice touch, but I’d rather see them replaced with some the trademark red and white Soap shoes.

I’ll admit that seeing Jaleel White working there was a pleasant surprise, but that might’ve just been an unfortunate coincidence.

Luckily, all of those slip-ups are now behind us and the Sonic franchise, much like the hedgehog himself, never looks back. But it does look like Sonic Team is FINALLY starting to learn from its mistakes. This gameplay trailer for Sonic Generations looks amazing.

They’ve combined some of my favorite elements from the recent Sonic games: the boost meter and trick system, grinding, beautiful level design, and, most importantly, speed. Glorious speed. I would still love to see some more innovation from the franchise, but every time they try to make a huge step it’s always in the wrong direction, so I’ll take what I can get.

Maybe what Sega and Team Sonic needs is some new blood to design their next game. I just so happen to have a ton of brilliant ideas, whenever you’re ready to develop a revolutionary Sonic game, give me a call guys. I’m waiting.
-JD

Winter Recess

Happy 2011 Readers,

Team Shot Glasses is starting the year off with a brief hiatus, so there won’t be any updates to the comic for the next three weeks while we do some work behind the scenes. We’ll keep you informed of the updates being made to the site and we’ll be back before you know it with brand new comics for your viewing pleasure.

-JD